Colonization

There are 5 idea groups in LT that relates to colonization. All idea groups within colonization require DIP points.

Colonization

 * You can only take 1 out of the 4 "colonization" idea groups.
 * All colonization idea groups give 2 colonists with the exception of "Route to the East.

Colonization-Settle

 * 1) Colonist +1
 * 2) Allow hire explorer
 * 3) Settler Chance +10%
 * 4) Global settler increase +25
 * 5) Unrest -1
 * 6) Colonial range +25%, Naval FL+10%
 * 7) Colonist +1
 * 8) Global Tariffs +25%

Colonization-Trade

 * 1) Colonist +1
 * 2) Allow hire explorer
 * 3) Colonial range +35%
 * 4) Foreign Trade power +10%
 * 5) Merchant +1, Trade steering +5%
 * 6) Trade income +10%
 * 7) Colonist +1
 * 8) Reduced native attacks

Colonization-Conquer

 * 1) Colonist +1
 * 2) Allow hire explorer
 * 3) Colonial range +50%
 * 4) Global tariffs +20%, Settler chance +5%
 * 5) Colonist +1
 * 6) Missionary Strength +1%
 * 7) Naval FL+20%
 * 8) CB on Meso-American, South American, North American

Colonization-Route to the Far East

 * 1) Allow hire explorer, Naval attrition -10%
 * 2) Colonist +1
 * 3) Colonial range +50%, Trade range +15%
 * 4) Foreign Trade power +5%
 * 5) Merchant +1
 * 6) Trade steering +15%
 * 7) Light Ship Combat Ability +10%
 * 8) Naval FL+20%

Expansion

 * Requires at least one idea group.
 * 1) Core Cost -10%, Claim time -10%
 * 2) Colonist +1
 * 3) Global settler increase +10
 * 4) Merchant +1
 * 5) Diplomatic Relations +2
 * 6) Global Tariffs +10%, Vassal income +10%
 * 7) Global Trade power +10%
 * 8) CB on Muslim, Indian, Sub-Saharan, Chinese