Military Ideas

Elite army ideas
calc_true_if = {


 * has_idea = local_nobility_1


 * has_idea = regimental_system_1


 * has_idea = forced_conscription


 * has_idea = versatility_of_cavalry


 * has_idea = defensive_traditions


 * has_idea = army_recovery


 * has_idea = cost_efficiency


 * # aristocracy_ideas = 4


 * # defensive_ideas = 4


 * # martial_domination_ideas = 4


 * # offensive_ideas = 4


 * # plutocracy_ideas = 4


 * # quality_ideas = 4


 * # quantity_ideas = 4


 * amount = 3

NOT = { has_idea_group = maritime_ideas }


 * 1) land morale +20%, recover_army_morale_speed +10%
 * 2) infantry Combat Ability +10%, siege ability  +10%
 * 3) reinforce_speed +33%
 * 4) artillery_power = 0.1, cavalry_power = 0.1
 * 5) land_forcelimit_modifier = 0.25, prestige_from_land = 0.25
 * 6) discipline +10%
 * 7) mil_tech_cost  -10%
 * 8) leader land fire +1

Militarism ideas
ai = no

calc_true_if = {

has_idea = local_nobility_1

has_idea = regimental_system_1

has_idea = forced_conscription

has_idea = versatility_of_cavalry

has_idea = defensive_traditions

has_idea = army_recovery

has_idea = cost_efficiency

has_idea = support_ships

has_idea = naval_fighting_instruction_1


 * 1) aristocracy_ideas = 4


 * 1) defensive_ideas = 4


 * 1) martial_domination_ideas = 4


 * 1) offensive_ideas = 4


 * 1) plutocracy_ideas = 4


 * 1) quality_ideas = 4


 * 1) quantity_ideas = 4


 * 1) maritime_ideas = 4


 * 1) naval_ideas = 4

amount = 3

Does NOT have commerce ideas
 * 1) global_manpower_modifier = 0.25, global_regiment_recruit_speed = -0.1
 * 2) land_forcelimit_modifier = 0.15, naval_forcelimit_modifier   +10%
 * 3) global_ship_recruit_speed = -0.1
 * 4) land_maintenance_modifier = -0.1, naval_maintenance_modifier = -0.1
 * 5) land_morale   +10%, naval_morale   +10%
 * 6) army_tradition +1
 * 7) defensiveness  +10%, war_exhaustion = -0.05
 * 8) free leader pool +1