Technology

Lex Talionis add new technologies and also makes some significant changes. Firstly you can now hold upto 2000 MP and technologies have a base cost of 800.

Everything

 * Every Idea -1.7%
 * French Ideas -5%

Admin:

 * Admin Idea Bonus -5%

Diplomatic:

 * Diplomatic Idea Bonus -5%

Admin:
Ahead of time = Production efficiency +20%

Tech 0
year = 1350

Governments Buildings
 * Tribal despotism
 * Tribal federation
 * native earthwork
 * native palisade
 * native fortified house
 * native three sisters field
 * native irrigation
 * native storehouse
 * native longhouse
 * native sweat lodge
 * native great trail
 * native ceremonial fire pit

Tech 1
year = 1390

Governments
 * tribal democracy

Tech 2
Year = 1420

Governments
 * despotic monarchy
 * feudal monarchy

Tech 3
year = 1435

Governments
 * noble_republic
 * plutarchy

production efficiency +10%

Allow support rebels

Tech 4
year = 1450


 * 1) National Ideas

allowed_idea_groups = 1

# Tech 5
year = 1460


 * 1) Town Hall

town_hall = yes

# Tech 6
year = 1475


 * 1) Agricultural Improvements

Building
 * farm estate
 * mill

Production Efficiency +5%

# Tech 7
year = 1485


 * 1) Privy Council

allowed_idea_groups = 2

production_efficiency +5%

# Tech 8
year = 1500


 * 1) Centralized Government

Governments
 * administrative_monarchy
 * centralized_monarchy
 * administrative_republic

Tech 9
year = 1510


 * 1) Cathedrals

Building production efficiency +5%
 * cathedral = yes

# Tech 10
year = 1525


 * 1) Universities

Building
 * University

allowed_idea_groups = 3

# Tech 11
year = 1535


 * 1) Courthouse

Building Governments
 * courthouse
 * parliamentary monarchy

technology = {

Tech 12
Manufactories and Plantations

year = 1550

Building Production efficiency +5%
 * textile = yes
 * plantations = yes

Tech 13
year = 1560


 * 1) Theater

theater = yes

allowed_idea_groups = 4

Tech 14
year = 1575


 * 1) Workshops

workshop = yes

Production Efficiency +5%

# Tech 15
year = 1585


 * 1) Force March

may_force_march = yes

allowed_idea_groups	= 5

Tech 16
year = 1600


 * 1) Absolute Monarchy
 * absolute_monarchy = yes

Production Efficiency +5%

Tech 17
year = 1610


 * 1) City Hall
 * city_hall = yes

Production Efficiency +5%

Tech 18
year = 1625


 * 1) Banking

Building
 * bank = yes

allowed_idea_groups	= 6

Tech 19
year = 1635


 * 1) Mining Companies

mining_company = yes

Production Efficiency +5%

Tech 20
year = 1650


 * 1) Measures of Control

region_capital = yes

Production Efficiency +5%

administrative_efficiency +5%

Tech 21
year = 1660


 * 1) National Ideas II

allowed_idea_groups = 7

Tech 22
year = 1675


 * 1) The Constitution

constitutional_monarchy = yes

administrative_efficiency = 0.05

Tech 23
year = 1685


 * 1) Improved Provincial Development

Production Efficiency +5%

development_efficiency = 0.1

Tech 24
year = 1700


 * 1) Enlightenment

enlightened_despotism = yes

allowed_idea_groups = 8

administrative_efficiency = 0.05

development_efficiency = 0.05

Tech 25
year = 1710


 * 1) Government Regulated Copyrights

production_efficiency +5%

development_efficiency = 0.05

Tech 26
year = 1725


 * 1) Hospitals

administrative_efficiency = 0.05

hospital = yes

Tech 27
year = 1735


 * 1) National Ideas III

allowed_idea_groups = 9

production_efficiency +5%

Tech 28
year = 1750


 * 1) Advanced Republics

constitutional_republic = yes

federal_republic_lt = yes

administrative_efficiency +5%

development_efficiency = 0.05

Tech 29
year = 1760


 * 1) Factories

factory = yes

production_efficiency =	0.05

development_efficiency = 0.05

Tech 30
year = 1775


 * 1) Public Schools

allowed_idea_groups = 10

public_schools = yes

production_efficiency =	0.05

development_efficiency = 0.05

Tech 31
year = 1785


 * 1) Revolutionary Ideas

production_efficiency =	0.05

administrative_efficiency = 0.05

development_efficiency = 0.1

Tech 32
year = 1800


 * 1) Four field rotation

production_efficiency =	0.05

administrative_efficiency = 0.1

development_efficiency = 0.05

Tech 33
year = 1810


 * 1) Improved Production

production_efficiency +5%

administrative_efficiency = 0.1

Tech 34
year = 1825

production efficiency +5%

Tech 35
year = 1835

production efficiency +5%

Diplomatic:
Ahead of time = trade efficiency +20%

Tech 0

year = 1350


 * 1) Early Ships

naval_morale +2.0

Colonization Range +50


 * 1) Tech 1

year = 1390


 * 1) Merchants & Trade

merchants = yes

naval_morale			=	0.1

trade_range				=	100

global_colonial_growth	= 	10

}

technology = {


 * 1) Tech 2

year = 1420


 * 1) Medieval Ships

naval_morale			=	0.1

enable = cog

enable = galley

# Tech 3
year = 1435


 * 1) The Caravel

naval_morale			=	0.1

naval_maintenance		= 	0.1

trade_range				=	100

Colonization Range +100

trade_efficiency 		= 	0.1

enable = caravel

# Tech 4
year = 1450


 * 1) Marketplace

naval_morale			=	0.1

trade_range				= 	10

marketplace = yes

# Tech 5
year = 1460


 * 1) Basic Financial Instruments

naval_morale			=	0.1

trade_efficiency 		= 	0.05

trade_range				=	10

dock = yes

# Tech 6
year = 1475


 * 1) Carracks

naval_morale			=	0.1

naval_maintenance		=	0.1

global_colonial_growth	= 	10

enable = carrack

}

technology = {


 * 1) Tech 7

year = 1485


 * 1) Increased Naval Range

naval_morale			=	0.1

trade_range				= 	10

Colonization Range +100

}

technology  = {


 * 1) Tech 8

year = 1500


 * 1) The Galleass and Canals

naval_morale			=	0.1

naval_maintenance		=	0.1

trade_efficiency 		= 	0.05

trade_range				=	10

canal = yes

enable = galleass

# Tech 9
year = 1510


 * 1) The Barque

naval_morale			=	0.1

naval_maintenance		= 	0.1

trade_range				= 	10

Colonization Range +50

enable = barque

# Tech 10
year = 1525


 * 1) Maritime Trade

naval_morale			=	0.1

trade_efficiency		= 	0.05

trade_range				=	10

global_colonial_growth  = 	10

trade company = yes

Tech 11
year = 1535


 * 1) Shipyard

naval_morale +0.1

trade_range				= 	10

range					= 	50

trade_efficiency 		= 	0.05 Building
 * shipyard = yes

Tech 12
year = 1550


 * 1) Wharfs and the Galleon

naval_morale			=	0.2

trade_efficiency 		= 	0.05

trade_range				= 	10

Colonization Range +50

global_colonial_growth	= 	10

wharf = yes

enable = galleon

# Tech 13
year = 1560


 * 1) Frigates

naval_morale			=	0.1

naval_maintenance		=	0.1

enable = frigate

# Tech 14
year = 1575


 * 1) The Galliot

naval_morale			=	0.1

naval_maintenance		=	0.1

enable = galiot

# Tech 15
year = 1585


 * 1) Fluyts

naval_morale			=	0.1

naval_maintenance		= 	0.1

trade_range				= 	10

Colonization Range +50

enable = fluyt

# Tech 16
year = 1600


 * 1) Trade Depot

naval_morale			=	0.1

trade_efficiency 		= 	0.05

trade_range				=	10

global_colonial_growth	= 	10

trade_depot = yes

# Tech 17
year = 1610


 * 1) Line of Battle Tactics

naval_morale			=	0.2

naval_maintenance		=	0.1

Colonization Range +50

enable = seventy_four

enable = heavy_frigate


 * 1) Tech 18

year = 1625


 * 1) Naval Base

naval_morale			=	0.1

trade_efficiency 		= 	0.05

global_colonial_growth	= 	10

naval_base = yes

Tech 19
year = 1635


 * 1) Improved Roads

naval_morale			=	0.1

trade_efficiency 		= 	0.05
 * road_network = yes


 * 1) Tech 20

year = 1650


 * 1) Sloops-of-War

naval_morale			=	0.1

naval_maintenance		=	0.1

range					=	50

global_colonial_growth	= 	10

enable = sloop_of_war

# Tech 21
year = 1660


 * 1) Fifth Rates

naval_morale			=	0.1

naval_maintenance		=	0.1

trade_efficiency 		= 	0.05

trade_range				=	10

enable = fifth_rate


 * 1) Tech 22

year = 1675


 * 1) Threedeckers and Schooners

naval_morale			=	0.2

naval_maintenance		= 	0.1

trade_range				= 	10

range					=	50

global_colonial_growth  = 	10

enable = second_rate_threedecker

enable = schooner

}

technology = {


 * 1) Tech 23

year = 1685


 * 1) Limes

naval_morale			=	0.1

trade_range				= 	10

range					=	100

reduced_naval_attrition = yes

# Tech 24
year = 1700


 * 1) Grand Shipyard and The Brig

naval_morale			=	0.1

naval_maintenance		=	0.1

trade_efficiency 		= 	0.05

trade_range				=	20

range					=	50

global_colonial_growth	= 	10

allow_client_states = yes

grand_shipyard = yes

enable = brig

}

technology = {


 * 1) Tech 25

year = 1710


 * 1) The Razee

naval_morale			=	0.1

naval_maintenance		= 	0.1

enable = razee

}

technology = {


 * 1) Tech 26

year = 1725


 * 1) The Indiaman and Customs House

naval_morale			=	0.1

naval_maintenance		=	0.1

trade_efficiency 		= 	0.05

trade_range				= 	10

range					=	50

global_colonial_growth  = 	15

customs_house =	yes

enable = indiaman

}

technology = {


 * 1) Tech 27

year = 1735


 * 1) The First Rate

naval_morale			=	0.15

naval_maintenance		= 	0.1

range					=	50

enable = first_rate_threedecker

}

technology = {


 * 1) Tech 28

year = 1750


 * 1) The Great Frigate and Xebec

naval_morale			=	0.15

naval_maintenance		=	0.1

trade_efficiency 		= 	0.05

range					=	50

trade_range				=	10

global_colonial_growth	= 	15

enable = great_frigate

enable = xebec

}

technology = {


 * 1) Tech 29

year = 1760


 * 1) Joint Stock Companies

naval_morale			=	0.1

trade_efficiency 		= 	0.05

global_colonial_growth	= 	15

}

technology = {


 * 1) Tech 30

year = 1775


 * 1) The Clipper

naval_morale			=	0.15

naval_maintenance		=	0.1

trade_efficiency 		= 	0.05

trade_range				=	10

enable = clipper

}

technology = {


 * 1) Tech 31

year = 1785


 * 1) The Carronade

naval_morale			=	0.1

naval_maintenance		=	0.1

trade_efficiency 		= 	0.05

}

technology = {


 * 1) Tech 32

year = 1800


 * 1) Midshipmen Cadets

naval_morale			=	0.15

naval_maintenance		=	0.1

trade_efficiency 		= 	0.05

trade_range				=	10

global_colonial_growth  = 	15

}

technology = {


 * 1) Tech 33

year = 1810


 * 1) Insurance Companies

naval_morale			=	0.1

trade_efficiency 		= 	0.05

trade_range				=	10

}

technology = {


 * 1) Tech 34

year = 1825


 * 1) Superior Ship Design

naval_morale			=	0.1

trade_efficiency 		= 	0.025

}

technology = {


 * 1) Tech 35

year = 1835


 * 1) The Gold Standard

naval_morale			=	0.1

trade_efficiency 		= 	0.025

}

Military:
Ahead of time = Yearly Army Tradition +0.5

Tech 0
year = 1350

Pre-Medieval Military

sprite_level = 1

Land Morale +2.0

Infantry Fire +0.25, Infantry Shock +0.25

Cavalry Shock  +0.5

Artillery shock +0.05

Tech 1
Year = 1390


 * 1) Medieval Military

land_morale 		= 	0.1

Infantry Shock +0.2

Cavalry Shock  +0.5

enable = south_american_spearmen, native_indian_archer, native_clubmen, african_spearmen, african_clubmen, indian_archers, mesoamerican_spearmen, halberd_infantry, chevauchee, western_medieval_knights, bardiche_infantry, muslim_cavalry_archers, western_medieval_infantry, eastern_medieval_infantry, ottoman_yaya, chinese_longspear, japanese_archer, persian_footsoldier, east_asian_spearmen, mongolian_bow, indian_footsoldier, rajput_hill_fighters, eastern_bow,persian_cavalry_charge

enable = african_mandelaku

enable = african_abyssinian_light_cavalry

enable = mongol_swarm

enable = mongol_steppe

enable = mongol_bow

enable = eastern_knights

enable = druzhina_cavalry

enable = ottoman_musellem, mamluk_archer, mamluk_cavalry_charge, south_american_warfare

# Tech 2
year = 1420


 * 1) Citadel

fort_15th = yes

land_morale 		= 	0.1

# Tech 3
year = 1435


 * 1) The Simple Charge

land_morale 		= 	0.1

infantry_shock		= 	0.2

cavalry_shock		= 	0.5

combat_width = 5

}

technology = {


 * 1) Tech 4

year = 1450


 * 1) Pike Square

land_morale 		= 	0.1

military_tactics 	= 	0.25

infantry_shock 		= 	0.2

supply_limit 		= 	0.1

enable = western_men_at_arms

enable = western_longbow

enable = gaelic_galloglaigh

enable = aztec_tribal_warfare

enable = zapotec_tribal_warfare

enable = songhai_tribal_warfare

enable = niger_kongolese_tribal_warfare

enable = bantu_tribal_warfare

enable = mali_tribal_warfare

enable = pueblo_ambush

enable = native_indian_tribal_warfare

enable = algonkin_tomahawk_charge

enable = indian_arquebusier

enable = eastern_militia

enable = mamluk_duel

enable = ottoman_azab

enable = inca_mountain_warfare

enable = south_american_forest_warfare

enable = incan_slingshots

enable = incan_axemen

enable = maya_tribal_warfare

enable = chinese_footsoldier

enable = japanese_footsoldier

combat_width = 2

}

technology = {


 * 1) Tech 5

year = 1460


 * 1) Arquebus

land_morale 		= 	0.1

military_tactics 	= 	0.25

infantry_fire		= 	0.25

}

technology = {


 * 1) Tech 6

year = 1475


 * 1) The limber

arsenal = yes

land_morale 		= 	0.1

supply_limit 		= 	0.1

cavalry_shock  		= 	0.25

artillery_fire 		= 	1

artillery_shock 	=	0.05

enable = large_cast_bronze_mortar

enable = houfnice

enable = african_somali_cavalry

enable = african_tuareg_cavalry

enable = slavic_stradioti

enable = native_indian_horsemen

enable = central_american_horsemen

enable = south_american_horsemen

enable = mughal_mansabdar

enable = ottoman_timariot

enable = chinese_steppe

enable = japanese_samurai

enable = shaybani

}

technology = {


 * 1) Tech 7

year = 1485


 * 1) Pike and Shot

land_morale 		= 	0.15

military_tactics 	= 	0.25

infantry_fire		= 	0.25

infantry_shock 		= 	0.2

enable = south_indian_musketeer

enable = mughal_musketeer

enable = ottoman_janissary

enable = persian_shamshir

enable = italian_condotta

enable = swiss_landsknechten

enable = gaelic_mercenary

enable = germanized_pike

enable = asian_arquebusier

combat_width = 2

}

technology = {


 * 1) Tech 8

year = 1500


 * 1) Star Fort

fort_16th = yes

land_morale 		= 	0.1

supply_limit 		= 	0.2

enable = demi_lancers

}

technology = {


 * 1) Tech 9

year = 1510


 * 1) Matchlock Musket

land_morale 		= 	0.1

military_tactics 	= 	0.25

infantry_fire		= 	0.25

enable = tofongchis_musketeer

enable = ottoman_sekban

enable = rajput_musketeer

enable = spanish_tercio

enable = gaelic_free_shooter

enable = han_banner

enable = reformed_mughal_musketeer

enable = polish_musketeer

enable = muscovite_musketeer

enable = bantu_plains_warfare

enable = niger_kongolese_forest_warfare

enable = african_hill_warfare

enable = ethiopian_mountain_warfare

combat_width = 2

}

technology = {


 * 1) Tech 10

year = 1525


 * 1) Culverins and Pedreros

barracks = yes

land_morale 		= 	0.1

supply_limit 		= 	0.2

enable = culverin

enable = pedrero

}

technology = {


 * 1) Tech 11

year = 1535


 * 1) Reiter

sprite_level = 2

land_morale 		= 	0.15

military_tactics 	= 	0.25

cavalry_fire		= 	0.25

cavalry_shock		= 	1.0

enable = hungarian_hussar

enable = ottoman_spahi

enable = schwarze_reiter

enable = african_mossi_horsemen

enable = african_abyssinian_cavalry

enable = native_indian_mountain_warfare

enable = aztec_hill_warfare

enable = maya_forest_warfare

enable = zapotec_plains_warfare

enable = south_american_gunpowder_warfare

enable = south_american_arquebusier

enable = north_american_rifle_cavalry

enable = central_american_rifle_cavalry

enable = south_american_rifle_cavalry

enable = qizilbash_cavalry

enable = east_mongolian_steppe

enable = indian_elephant

}

technology = {


 * 1) Tech 12

year = 1550


 * 1) Standardization of Calibre (artillery improvements)

weapons = yes

land_morale 		= 	0.1

supply_limit 		= 	0.2

artillery_fire 		= 	0.5

artillery_shock 	=	0.05

}

technology = {


 * 1) Tech 13

year = 1560


 * 1) Trunnions

land_morale 		= 	0.1

artillery_fire 		= 	1

artillery_shock 	=	0.05

enable = small_cast_iron_bombard

enable = large_cast_iron_bombard

}

technology = {


 * 1) Tech 14

year = 1575


 * 1) Redoubt and Ravelin

additional_fortifications = yes

land_morale 		= 	0.1

cavalry_shock  		= 	0.25

enable = african_hussar

enable = french_caracolle

enable = huron_arquebusier

enable = creek_arquebusier

enable = aztec_gunpowder_warfare

enable = maya_gunpowder_warfare

enable = zapotec_gunpowder_warfare

enable = south_american_reformed_gunpowder_warfare

enable = north_american_hussar

enable = central_american_hussar

enable = south_american_hussar

enable = polish_hussar

enable = muscovite_caracolle

enable = zaporoghian_cossack

enable = topchis_artillery

enable = asian_charge_cavalry

enable = reformed_mughal_mansabdar

}

technology = {


 * 1) Tech 15

year = 1585


 * 1) Improved Infantry Formations

regimental_camp = yes

land_morale 		= 	0.2

military_tactics 	= 	0.25

maneuver_value 		= 	0.25

supply_limit 		= 	0.3

infantry_fire		= 	0.25

infantry_shock 		= 	0.2

enable = irish_charge

enable = dutch_maurician

enable = afsharid_reformed_infantry

enable = muscovite_soldaty

enable = polish_tercio

enable = asian_mass_infantry

enable = bantu_gunpowder_warfare

enable = niger_kongolese_gunpowder_warfare

enable = adal_gunpowder_warfare

enable = ethiopian_gunpowder_warfare

combat_width = 2

}

technology = {


 * 1) Tech 16

year = 1600


 * 1) Plug Bayonet

land_morale 		= 	0.1

infantry_shock 		= 	0.2

enable = chambered_demi_cannon

}

technology = {


 * 1) Tech 17

year = 1610


 * 1) Wheellock

land_morale 		= 	0.1

infantry_fire		= 	0.25

}

technology = {


 * 1) Tech 18

year = 1625


 * 1) Carbine

land_morale 		= 	0.1

supply_limit 		= 	0.2

cavalry_fire		= 	0.25

enable = swedish_gallop

enable = sikh_hit_and_run

enable = bhonsle_infantry

enable = african_swarm

enable = ottoman_reformed_spahi

enable = mamluk_musket_charge

enable = afsharid_reformed

enable = maharathan_cavalry

enable = manchu_banner

enable = leather_cannon


 * 1) Tech 19

year = 1635


 * 1) Tenaille and Crownwork

fort_17th = yes

land_morale 		= 	0.1


 * 1) Tech 20

year = 1650


 * 1) Line Tactics

sprite_level = 3

conscription_center = yes

land_morale 		= 	0.2

military_tactics 	= 	0.25

maneuver_value 		= 	0.25

supply_limit 		= 	0.2

infantry_fire		= 	0.25

infantry_shock 		= 	0.2

cavalry_shock  		= 	0.5

enable = austrian_tercio

enable = swedish_gustavian

enable = scottish_highlander

enable = saxon_infantry

enable = ottoman_reformed_janissary

enable = asian_musketeer

enable = incan_guerilla_warfare

enable = iroquois_rifle_scout

enable = peruvian_guerilla_warfare

enable = mexican_guerilla_warfare

enable = maya_guerilla_warfare

enable = commanche_swarm

enable = central_american_swarm

enable = south_american_swarm

combat_width = 2

}

technology = {


 * 1) Tech 21

year = 1660


 * 1) Cast-iron guns

land_morale 		= 	0.1

artillery_fire 		= 	1.25

artillery_shock 	=	0.05

enable = coehorn_mortar

}

technology = {


 * 1) Tech 22

year = 1675


 * 1) Pre-Packaged Cartridge

land_morale 		= 	0.1

supply_limit 		= 	0.2

infantry_fire		= 	0.25

cavalry_fire		= 	0.25

artillery_fire		=	0.5

artillery_shock 	=	0.05

enable = polish_winged_hussar

enable = muscovite_cossack

}

Tech 23
year = 1685


 * 1) Light Cavalry

land_morale 		= 	0.1

military_tactics 	= 	0.25

maneuver_value 		= 	0.25

cavalry_fire		= 	0.25

cavalry_shock		= 	0.5

enable = swedish_arme_blanche

enable = french_dragoon

enable = austrian_hussar

enable = ottoman_toprakli_hit_and_run

enable = sioux_dragoon

enable = central_american_dragoon

enable = south_american_dragoon

enable = african_dragoon

enable = maharathan_guerilla_warfare

enable = austrian_grenzer

enable = swedish_caroline

enable = anglofrench_line

enable = durrani_rifled_musketeer

enable = ottoman_nizami_cedid

enable = niger_kongolese_guerilla_warfare

enable = adal_guerilla_warfare

enable = ethiopian_guerilla_warfare

enable = muslim_dragoon

enable = ali_bey_reformed_infantry

enable = indian_shock_cavalry

enable = chinese_dragoon

enable = russian_petrine

combat_width = 2

}

technology = {


 * 1) Tech 24

year = 1700


 * 1) Flintlock

land_morale 		= 	0.1

military_tactics 	= 	0.25

supply_limit 		= 	0.2

infantry_fire		= 	0.5

enable = swivel_cannon

combat_width = 2

}

technology = {


 * 1) Tech 25

year = 1710


 * 1) Socket Bayonet

land_morale 		= 	0.1

military_tactics 	= 	0.25

infantry_shock 		= 	0.2

}

technology = {


 * 1) Tech 26

year = 1725


 * 1) Screw Elevation

land_morale 		= 	0.1

supply_limit 		= 	0.2

artillery_fire		=	1

artillery_shock 	=	0.05

enable = royal_mortar

}

technology = {


 * 1) Tech 27

year = 1735


 * 1) Improved Infantry Tactics

sprite_level = 4

land_morale 		= 	0.2

military_tactics 	= 	0.25

maneuver_value 		= 	0.25

infantry_fire		= 	0.25

infantry_shock 		= 	0.2

enable = austrian_white_coat

enable = french_bluecoat

enable = british_redcoat

enable = prussian_frederickian

enable = russian_green_coat

enable = muslim_mass_infantry

enable = eastern_carabinier

enable = indian_rifle

enable = reformed_asian_musketeer

enable = westernized_bantu

enable = westernized_niger_kongolese

enable = westernized_adal

enable = westernized_ethiopian

enable = apache_guerilla

enable = westernized_south_american

enable = westernized_aztec

enable = westernized_zapotec

enable = westernized_incan

enable = russian_lancer

enable = tartar_cossack

enable = prussian_uhlan

enable = british_hussar

enable = french_carabinier

enable = eastern_uhlan

enable = eastern_skirmisher

combat_width = 2

}

technology = {


 * 1) Tech 28

year = 1750


 * 1) Supply Train

land_morale 		= 	0.1

maneuver_value 		= 	0.25

supply_limit 		= 	0.5

combat_width = 2

}

technology = {


 * 1) Tech 29

year = 1760


 * 1) Defense in Depth

fort_18th = yes

land_morale 		= 	0.1

artillery_fire 		= 	0.5

}

technology = {


 * 1) Tech 30

year = 1775


 * 1) Cuirassier

land_morale 		= 	0.1

military_tactics 	= 	0.25

cavalry_shock		= 	0.5

supply_limit 		= 	0.2

enable = african_cuirassier

enable = russian_cuirassier

enable = russian_cossack

enable = ottoman_toprakli_dragoon

enable = ottoman_lancer

enable = reformed_manchu_rifle

enable = open_order_cavalry

enable = napoleonic_lancers

enable = french_cuirassier

enable = durrani_dragoon

enable = durrani_swivel

enable = sikh_rifle

enable = bhonsle_cavalry

enable = reformed_asian_cavalry

enable = french_impulse

enable = british_square

}

technology = {


 * 1) Tech 31

year = 1785


 * 1) Horse Artillery

land_morale 		= 	0.1

artillery_fire		=	1.25

artillery_shock 	=	0.05

enable = flying_battery

}

technology = {


 * 1) Tech 32

year = 1800


 * 1) Impulse Warfare

sprite_level = 5

land_morale 		= 	0.2

military_tactics 	= 	0.25

maneuver_value 		= 	0.25

supply_limit 		= 	0.2

infantry_fire		= 	0.5

infantry_shock 		= 	0.2

cavalry_shock  		= 	0.5

enable = russian_mass

enable = mixed_order_infantry

enable = prussian_drill

enable = austrian_jaeger

enable = napoleonic_square

enable = persian_rifle

enable = ottoman_new_model

enable = tipu_sultan_rocket

enable = american_western_franchise_warfare

enable = african_western_franchise_warfare

enable = westernized_mayan

enable = reformed_westernized_incan

combat_width = 2

}

technology = {


 * 1) Tech 33

year = 1810


 * 1) Field Howitzer

land_morale 		= 	0.1

military_tactics 	= 	0.25

artillery_fire		=	1

artillery_shock 	=	0.05

}

technology = {

# Tech 34
year = 1825


 * 1) Interchangeable Parts

land_morale 		= 	0.1

artillery_fire		=	0.5

artillery_shock 	=	0.05

}

technology = {

# Tech 35
year = 1835


 * 1) Rifle

land_morale 		= 	0.1

infantry_fire		= 	0.25

}